Sierra Games
Upscaling Sierra's SCI0 vector backgrounds 6× without breaking them: flood fills that leak, a native-resolution render as the oracle, an anchor-graph rewrite.
3 parts
Part 1
Upscaling Sierra SCI0 PIC: the native render oracle
How snap-blend upscales Sierra SCI0 vector backgrounds without leaking flood fills, using a native-resolution render as the oracle for every scaled fill.
12 min read
Part 2
Trying agi-up as a reference renderer for SCI0
Borrowing from a native-resolution AGI upscaler for a 6× SCI0 pipeline: one geometric rule transferred, the architecture did not, and why.
9 min read
Part 3
omyac-upscaler: all the way into the anchor graph
Porting agi-up's anchor-graph upscaler to SCI0 PICs: four colour-model fixes, one convention fix, and why snap-blend is leaving the PIC path.
21 min read


